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1. Nvidia 650M, wtf... - in Issues, Workarounds & Localization [original thread]
Nvidia 650M not accessible from Eve Online Launcher menu. Is this an Eve problem or driver issue? I've tried loading several different drivers with clean installations and I can't get Eve to recognize the Nvidia driver...
- by Orion Wolff - at 2013.10.15 01:34:00
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2. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
This is a little off topic, but I really love these SoE designs and would like to see an SoE T3 similar to the racial T3s. I would like that a lot.
- by Orion Wolff - at 2013.10.09 18:45:00
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3. Massive change to combat - in Player Features and Ideas Discussion [original thread]
Perhaps instead of targeting subsystems of subcaps, perhaps once into hull, components of the ship randomly fail: engines/capacitor/weapons/shields/electronics? Obviously tanking stays, so hits to armor wouldn't have an effect. Having capitals t...
- by Orion Wolff - at 2013.05.11 14:22:00
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4. An expansion or alternative to wormhole site escalations. - in Player Features and Ideas Discussion [original thread]
Nitrah wrote: Proposed change #1 Sites in upper class wormholes are made to have different difficulties. There would still be some that require a fleet of 5 to 10 like there are now, but new sites would be added that could be done with 2-4 play...
- by Orion Wolff - at 2013.05.11 13:58:00
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5. [Discussion] Bridging the PVE/PVP gap (winter exp?) - in Player Features and Ideas Discussion [original thread]
Claire Raynor wrote: Missions will get an overhaul soon. I really beleive that. I also think Ines Tegator's ideas will be a part of this. I beleive that NPC's need to have the stats of actual ships. I beleive that they should drop loot like ac...
- by Orion Wolff - at 2013.05.11 13:26:00
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6. The Caldari Issues - in Player Features and Ideas Discussion [original thread]
The only real downside to missiles is flight time. They have the nearly perfect hit consistency, even when targets are moving. Reducing flight time would make missiles so damn overpowered, everyone else would cry to get their DPS increased or some...
- by Orion Wolff - at 2013.05.11 13:06:00
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7. Drone Control Interface - in Player Features and Ideas Discussion [original thread]
As a drone pilot, I speak from heavy experience. The drone interface is very lacking. It needs a visit from the devs. A scale able window with automatically organized categories of drones that are selectable to launch by left clicking on them and ...
- by Orion Wolff - at 2013.04.12 16:56:00
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8. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Buhhdust Princess wrote: I'm pretty sure we'll see: Guristas Ferox Serpentis Myrmidon Angel Cyclone (Probably a new model) Blood Raider Prophecy Sansha Battlecruiser (Probably larger Phantasm) So please stfu about the bloody myrmidon. This.
- by Orion Wolff - at 2013.04.11 16:48:00
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9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Havegun Willtravel wrote: Morning Rise, Thanks for keeping up with the feedback. Hopefully your revisions will be innovative. "As I said in the OP, we are in a tough spot with the active armor bonuses. We don't want to throw them out, they ...
- by Orion Wolff - at 2013.04.09 16:20:00
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10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I'm comfortable with the Domis changes. It can still field close to 1000 dps for my wspace shield fit and the change in bonuses make it a righteous sniper that can rep its sentries. I use a navy mega for a deep tank and probably won't use t1mega e...
- by Orion Wolff - at 2013.04.09 14:50:00
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11. Force Field Ship - in Ships and Modules [original thread]
We do double cap escalations as well, but not members are available to bring an archon in with 3 t3s. I'm wondering is tools like this could be introduced that could be limited - like a covert cloaking device, or other ideas added that have to be ...
- by Orion Wolff - at 2013.03.11 16:15:00
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12. Force Field Ship - in Ships and Modules [original thread]
feihcsiM wrote: Let me clarify my earlier 'Use BSs' comment. We do double cap ship escalations in all sites in our C6 and its various attached static C5s and to be honest that seems to be where the real money is. In an ideal world to maximise...
- by Orion Wolff - at 2013.03.11 16:06:00
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13. Force Field Ship - in Ships and Modules [original thread]
Savnire Jacitu wrote: 30 force field ships all working so that one will activate the second another one goes down. Sure, why the **** not. No two ships would be able to operate within 30km of each other. /solved
- by Orion Wolff - at 2013.03.11 16:04:00
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14. Force Field Ship - in Ships and Modules [original thread]
Inkarr Hashur wrote: Kodama Ikari wrote: Orion Wolff wrote: That's a bit closed minded. There's balancing going on to add depth to Eve all the time. Also, it's clear that you don't understand WH life, or glass cannons. Its not that n...
- by Orion Wolff - at 2013.03.11 16:02:00
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15. Force Field Ship - in Ships and Modules [original thread]
StoneCold wrote: Some in here told you how it works. You just refuse to listen. And say things like "but, but, but..." Funny. Sounds like you're all doing the same thing. Glass houses, rocks, dude.
- by Orion Wolff - at 2013.03.11 15:25:00
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16. Force Field Ship - in Ships and Modules [original thread]
Tiger Armani wrote: Orion Wolff wrote: As a hole rat, I've been working on sniping instrumental sites. The BS sleepers there sometimes alpha strike our little glass cannon BCs, at times up to 250 out. It shouldn't happen but it does and that...
- by Orion Wolff - at 2013.03.11 15:22:00
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17. Force Field Ship - in Ships and Modules [original thread]
StoneCold wrote: You are asking for a new ship that makes your life easier. I put up the theory of "if its easier it should earn you less then before". Your answer is lol. Well thought. I'm asking for balancing ideas from other parts of Ev...
- by Orion Wolff - at 2013.03.11 15:20:00
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18. Force Field Ship - in Ships and Modules [original thread]
RavenPaine wrote: You are under the false assumption that CCP wants your ship to stay alive. They do not. Well that explains tanking, logistics, POS defenses...
- by Orion Wolff - at 2013.03.11 15:12:00
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19. Force Field Ship - in Ships and Modules [original thread]
lol @ you thinking anything in C5 could be made easy.
- by Orion Wolff - at 2013.03.11 15:09:00
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20. Force Field Ship - in Ships and Modules [original thread]
StoneCold wrote: Orion Wolff wrote: [...] We try to maximize our earnings with the fewest members possible, [...] Greed is bad. I take it you don't bother earning ISK then.
- by Orion Wolff - at 2013.03.11 14:59:00
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